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Effectiveness of Augmented Reality in the Teaching of Health University Students: Quasi-Experimental Study
Effectiveness of Augmented Reality in the Teaching of Health University Students: Quasi-Experimental Study
Background: The exponential growth of new technologies has meant that the educational field has had to update itself. From...
Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber
Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber
Background: Virtual reality (VR) active gaming is growing in popularity but little is known about physical activity during...
Digital Ergonomics of NavegApp, a Novel Serious Game for Spatial Cognition Assessment: Content Validity and Usability Study
Digital Ergonomics of NavegApp, a Novel Serious Game for Spatial Cognition Assessment: Content Validity and Usability Study
Background: Alzheimer disease (AD) is the leading cause of dementia worldwide. With aging populations and limited access t...
Is the Pinball Machine a Blind Spot in Serious Games Research?
Is the Pinball Machine a Blind Spot in Serious Games Research?
This article (letter to the editor) discusses an overlooked, long-established technology within serious games research: th...
Authors’ Reply: Is the Pinball Machine a Blind Spot in Serious Games Research?
Authors’ Reply: Is the Pinball Machine a Blind Spot in Serious Games Research?
We appreciate the insightful comments and reflections regarding our study on the impact of serious games on executive func...
Electrophysiological Insights in Exergaming—Electroencephalography Data Recording and Movement Artifact Detection: Systematic Review
Electrophysiological Insights in Exergaming—Electroencephalography Data Recording and Movement Artifact Detection: Systematic Review
Background: Exergames are interactive solutions that require physical activity and are commonly used in learning or rehabi...
Effectiveness of Outpatient Chronic Pain Management for Middle-Aged Patients by Internet Hospitals: Retrospective Cohort Study
Effectiveness of Outpatient Chronic Pain Management for Middle-Aged Patients by Internet Hospitals: Retrospective Cohort Study
Background: Chronic pain is widespread and carries a heavy disease burden, and there is a lack of effective out-of-hospita...
The Transformative Potential of Large Language Models in Mining Electronic Health Records Data: Content Analysis
The Transformative Potential of Large Language Models in Mining Electronic Health Records Data: Content Analysis
Background: In this study, we evaluate the accuracy, efficiency, and cost-effectiveness of large language models in extrac...
Development and Evaluation of a Mental Health Chatbot Using ChatGPT 4.0: Mixed Methods User Experience Study With Korean Users
Development and Evaluation of a Mental Health Chatbot Using ChatGPT 4.0: Mixed Methods User Experience Study With Korean Users
Background: Mental health chatbots have emerged as a promising tool for providing accessible and convenient support to ind...
Patients’ Experienced Usability and Satisfaction With Digital Health Solutions in a Home Setting: Instrument Validation Study
Patients’ Experienced Usability and Satisfaction With Digital Health Solutions in a Home Setting: Instrument Validation Study
Background: The field of digital health solutions (DHS) has grown tremendously over the past years. DHS include tools for ...
Performance of Artificial Intelligence Chatbots on Ultrasound Examinations: Cross-Sectional Comparative Analysis
Performance of Artificial Intelligence Chatbots on Ultrasound Examinations: Cross-Sectional Comparative Analysis
Background: Artificial intelligence chatbots, including those used in the field of ultrasound, are increasingly used to an...