Digital Health Resilience and Well-Being Interventions for Military Members, Veterans, and Public Safety Personnel: Environmental Scan and Quality Review


IntroductionBackground

Military members (eg, Canadian Armed Forces, sailors, soldiers, aviators, and special forces members) and public safety personnel (PSP), or a person who fulfills duties related to public safety [], show extraordinary commitment to the service and care of Canadians. These individuals, including those involved in emergency response, disaster relief, and national security, are our most critical defenses. Their positions require that they remain operationally ready to respond at a moment’s notice to local, provincial, national, and international needs. Similarly, veterans, or those who have served with the military and have transitioned to civilian life, must remain supported after their service. The purpose of this paper is to complete an environmental scan to summarize key information and review the quality of resilience and well-being app- and web-based programming for military members, PSP, and veterans. To do so, population characteristics, the barriers they experience accessing mental health care, and the current landscape of mental health mobile apps, resource banks (RBs), and web-based programs (WBPs), hereafter referred to as digital mental health interventions (DMHIs), must be considered.

Population Characteristics

Occupational duties conducted by military members, PSP, and veterans have several implications on their health and well-being. This can include exposure to potentially psychologically traumatic events (PPTEs), such as sudden violent death, sudden accidental death, serious transportation accident, and physical assault [,]. Carleton et al [] reported that, for PSP, exposure to PPTEs was associated with positive screens for a variety of psychological disorders, including posttraumatic stress disorder (PTSD), depression, anxiety, and substance use.

In addition, military members are at increased risk for exposure to PPTEs []. Notably, Iraq and Afghanistan war veterans are likely to report lifetime PTSD, substance use disorders, and nonsuicidal self-injurious behaviors, as well as current alcohol use disorder, substance use disorder, and suicidal ideation []. In a population-based sample of US veterans, 86.12% (2719/3157) reported exposure to at least one PPTE, with a mean of 3.4 (SD 2.8) different PPTEs in their lifetime []. The number of PPTEs experienced have been shown to exacerbate PTSD symptoms, which is related to greater cognitive difficulties, increased loneliness, and lower functional social support []. Understanding occupational and operational PPTEs and their impact is critical when working with military members, PSP, and veterans.

Barriers to Mental Health Care

Access to care is essential for populations that experience an increased risk of exposure to PPTEs and mental and physical health difficulties. There are several barriers to accessing and seeking care at both the individual and systems levels. From a strictly physical perspective, Canada is a vast country and access to services may vary depending upon where one lives. For example, while there may be a multitude of service options available in large urban settings, the same is not necessarily true for those living in rural or remote areas. On a psychological level, stigma is one of the most common barriers for military members, PSP, and veterans seeking care. PSP often attribute perceived or experienced stigma as a barrier not only because of the psychological disorder itself but because of care-seeking and the cause of the injury, complicating the notion of when care-seeking is acceptable []. Some PSP view individuals who are seeking support as “claiming” their mental injuries and “milking the system” for unwarranted personal gain, burdening their colleagues, organizations, and taxpayers by seeking care or speaking up about their mental health difficulties [].

Stigma is also a perceived barrier to care for veteran and military member populations [,,]. A population-based sample of US veterans found that only 12% reported engagement in mental health care []. Of 4069 veterans sampled, 924 (22.7%) met criteria for 1 or more psychological disorders, with 73.1% (675/924) of these individuals reporting no current engagement in treatment []. These data are similar for military members, with estimates of 23% to 40% of individuals who screened positive for a mental disorder seeking care []. Those who met criteria for a mental disorder were found to be twice as likely to report concern for possible stigmatization as a barrier to seeking care []. Some key stigma-related barriers to seeking care identified by military member respondents who met criteria for a mental disorder included: the belief that they will be seen as weak, belief that their unit leadership might treat them differently, and belief it would cause members of their unit to have less confidence in them []. Hoge et al [] found that 55.1% (354/642) of military members in their sample who met the criteria for a mental disorder believed they would have difficulty getting time off work for treatment. Those with negative beliefs about mental health care are also less likely to seek care for their mental health needs []. Given that military members, PSP, and veterans are at increased risk of PTSD, mood, anxiety, and substance use disorders [,,], it is paramount to consider factors or alternative treatment modalities that increase their access to support and services.

Well-Being and Resilience

A holistic well-being approach to working with these populations is essential considering the importance of well-being on a person’s ability to adapt to stress and PPTEs []. Research has shown that the domains of well-being interact and affect other areas of well-being, as well as impact one's resilience response [,]. Our current review maintains a multidimensional perspective of well-being, which considers the degree to which individual, dyadic, community, and organizations’ needs are satisfied [,]. For example, enhanced community well-being has been shown to lead to an increased likelihood of a resilience response [,] and has potential positive effects across other domains of well-being and systems surrounding the individual [,].

Access to holistic care is essential to promoting resilience. Resilience is understood by the authors to be a system’s process of adaptation (eg, individuals, groups, and organizations) following adversity or risk exposure. This multisystemic perspective views resilience as a dynamic process influenced by socioecological system interactions, available resources, and individual qualities, which function as protective factors and increase the likelihood of coping with and overcoming adversity [-].

Background on DMHIs

Asynchronous interventions, available on the web or via mobile phone, may offer increased access to care and potentially decrease military members’, PSP, and veterans’ experience of stigma. In response to the COVID-19 pandemic, there was a notable increase in the development of technologies in response to the needs of the public []. Digitally delivered mental health interventions via the internet or mobile app are relevant for purposes of this paper. Most internet-based interventions are psychological treatments that are disorder-specific and are typically grounded in cognitive behavioral therapy (CBT) []. Potential benefits of asynchronous self-guided internet-based interventions include that they are easily accessible, anonymous, and may reach populations that may not otherwise seek treatment []. A systematic review and meta-analysis (k=11, 12 comparisons) by Díaz-García et al [] reported nonsignificant changes in direct and proximal resilience measures for internet-based interventions (effect size for resilience was g=0.12, P=.32). Kuester et al [] conversely reported that internet-based interventions using a cognitive-behavioral therapy framework (k=7) were effective compared to passive control conditions in reducing PTSD symptoms (g=0.72, P<.001). When compared to active control conditions, there was no significant difference for changes in PTSD symptoms []. Further research is yet needed to further evaluate such programs.

Mobile apps appear to be a less effective form of treatment modality. In a review of meta-analyses, pooled effect sizes across 4 meta-analyses reported small-to-moderate results (g=0.28-0.38), with the small or nonsignificant effect sizes for intervention versus active controls (g=0.17-0.21) []. A meta-analysis found that smartphone interventions for depression (k=6, g=0.33, P=.005), anxiety (k=6, g=0.30, P=.15) suicidal ideation (k=4, g=–0.14, P=.25), self-injurious behaviors (k=3, g=–0.04, P=.75), smoking (k=3, g=0.39, P.001), drinking (k=3, g=–0.03, P=.77), sleep problems (k=2, nonpooled effects g=0.72 and 0.84, P<.05), and PTSD (k=2, g=–0.05 and 0.15, P>.05) resulted in small or nonsignificant changes compared to controls []. Caution was also noted for the moderate to high heterogeneity between trials for anxiety, depression, and substance use (smoking and drinking) []. Donker et al [] also highlighted mixed results in terms of 5 mobile apps targeting depression, anxiety, and substance use. Due to the quality of these studies and the risk of bias, Donker et al [] cautioned against the results reported by these studies. Overall, the within-group effect sizes ranged from –0.45 to 2.28 following the intervention, and 0.45-2.11 after follow-up. Some mobile apps were compared to control groups (ie, a CBT computer program, attentional control, and attentional control plus data summaries and meeting with general practitioner), and the between group effects ranged from –0.14 to 0.25 following the intervention, and –0.28 to 0.58 after follow-up []. Finally, a review of mental health mobile apps found that there is little evidence to suggest that mobile-based interventions are helpful, and that some are harmful [].

Several limitations have been reported regarding app use to address mental health concerns. Many mobile apps have not been subjected to research validation and have privacy and confidentiality concerns [], with evidence suggesting that the effectiveness and efficacy of mobile apps are questionable [,-]. Skorburg and Yam [] highlighted further concerns that the apps may exacerbate health inequalities. Veterans living in rural locations particularly report that apps are hard to navigate, and their use is impacted by financial and connectivity limitations []. Attitudes of app use in veteran populations also appear extreme, being either strongly positive or strongly negative []. Lack of awareness of the apps and low rate of veteran app use was also noted to be common [].

Objectives

This environmental scan aimed to provide a review and quality assessment of DMHIs, including apps (ie, mobile apps), RBs (ie, websites with resources and information), and WBPs (ie, interactive programs available on the web), recommended for military members, PSP, and veterans. Apps and WBPs are similar in that they are interactive resources that may include modules, questionnaires, audio or video information, and intervention-specific activities. RBs may not be interactive in nature, but they were included in this review as they provide the target populations with valuable information related to resilience and well-being. In addition, the review was meant to be as inclusive as possible in identifying resources available to these populations and assessing the quality of such resources. Therefore, all available resources for the target populations, including apps, RBs, and WBPs, were examined.

Environmental scanning is the acquisition and use of information about trends and relationships in the environment to determine information needs and use []. The objectives of this project were to (1) conduct an environmental scan of well-being and resilience DMHIs available in Canada for military members, PSP, and veterans and (2) review the quality of the available programs. Information was gathered through an iterative search of peer-reviewed literature (ie, a scoping review search), a Google search, and a targeted search of websites relevant to the study populations. As DMHIs are widely available and accessible, regardless of the evidence to support their use, it is essential to review all DMHIs to evaluate their quality, including usability, privacy, functionality, and information quality. DMHIs vary in terms of their interactive or static nature of their delivery format. Therefore, we aimed to assess both the DMHIs that are more interactive in nature (ie, apps and programs) and those that are more static (ie, resources). Therefore, this environmental scan will add to the academic literature by reviewing DMHIs with and without peer-reviewed literature backing their use and evaluating those that are available in Canada.


MethodsOverview

This environmental scan used 3 steps, including app identification, description, and evaluation. Step 1 involved several methodologies to first identify relevant DMHIs: (1) an iterative search of all available peer-reviewed literature, conducted in February 2024; (2) a Google search, conducted in June 2023; and (3) a targeted web search of 12 websites, completed in August 2023 (eg, Veterans Affairs Canada website). Once identified, step 2 included assessing each DMHI via questions on the adapted Mobile App Rating Scale (A-MARS) [] and the Mobile App Rating Scale (MARS) [] to evaluate DMHI purpose, strategies, and evidence base. In step 3, each app was evaluated with the Alberta Rating Index for Apps (ARIA) [], and each RB and WBP was assessed with the A-MARS []. While there is no registered protocol for the current project, the information provided in the methods may be used to replicate the current search. A description of the methods associated with each step is provided in subsequent sections.

Step 1: Identification of DMHIsSearch Strategy and Information Sources

The literature search was used to gather key information to determine the depth and breadth of peer-reviewed literature related to DMHIs well-being and resilience resources for military members, PSP, and veterans, with key terms related to (1) population (eg, military members), (2) resilience and well-being related constructs (eg, hardiness), and (3) web- or mobile-based programs (eg, mobile apps; an example of a full search string is provided in ). The final search was conducted using a Boolean format of the following databases: Academic Search Complete, CINAHL, APA PsychInfo, Embase, SocINDEX, and MEDLINE. The Google search was conducted using key terms based on the same 3 concepts, but because Google limits the characters for each search, multiple searches were conducted (full search string is provided in ). Finally, the targeted website search included websites developed for each population (eg, Veterans Affairs), and each website was thoroughly searched for any well-being or resilience resources recommended for their members (the list of targeted websites is provided in ).

Eligibility Criteria

Apps, RBs, and WBPs included in this study encompassed resources that were aimed at supporting resilience and well-being in military members, PSP, and veterans (). While the focus of our study was to review resources relevant to military members, PSP, and veterans, DMHIs developed for and tested with the general population were incorporated if they were also recommended for (but not necessarily trialed with) one of these populations. In total, 4 researchers (RRA, MAM, CA, and LH) were involved in the eligibility assessment and selection process. Only DMHIs that were free (or had free components), available in Canada, and available on Apple, Google Play, and on the web without enrollment access met the criteria. At all levels of screening, a minimum of 2 researchers reviewed each app and website independently. All apps, programs, and websites with discrepant ratings were reviewed independently by a third reviewer. If necessary, the resource was discussed in a research team meeting before final eligibility decisions were made. Each DMHI was grouped by type of resource (ie, app, RB, or WBP) for the remaining steps: description and quality assessment.

Textbox 1. Eligibility criteria for digital mental health interventions (DMHIs).

Inclusion criteria

Self-directed DMHIs meant to improve well-being or resilienceThe DMHI was recommended for or developed to support military members, public safety personnel, or veteran populationsDMHI was available on the Apple or the Google Play Store or free to access on the web (or some features were accessible at no cost)

Exclusion criteria

The DMHI included a guided table 1(synchronous) support component for the intervention (eg, in-person or virtual check-ins [or sessions], therapist interaction, virtual reality, or in-person meetings or discussions)DMHI was not available in the English language or not available in CanadaDMHI required enrollment into the program or access codeStep 2: Description of DMHIs

Once eligibility was determined, each DMHI was reviewed and data were extracted and recorded by a minimum of 2 researchers to ensure relevant information was included in the review (eg, the description of the resource and the population the resource was developed, trialed, tested, or recommended for). With environmental scans being largely descriptive in nature and aimed at capturing the current state of the literature, the authors collected information about the type of research available (ie, no research and level of evidence), as well as the focus and strategy of each DMHI. These were then used to describe each DMHI and to describe the intervention focus, the strategies commonly used, and the overall state of the evidence.

The classification section of the MARS [] was used to describe the focus and strategies used by each DMHI. The focus question evaluated what the intervention targeted and included 13 items in which the researchers selected all that applied, including whether the DMHI targeted (1) to increase happiness or well-being, (2) mindfulness or meditation or relaxation, (3) to reduce negative emotions, (4) depression, (5) anxiety or stress, (6) anger, (7) behavior change, (8) alcohol or substance use, (9) goal setting, (10) entertainment, (11) relationships, (12) physical health, and (13) other (specify). Next, the researchers selected all that applied in terms of the theoretical background and strategies used by each app, RB, and WBP, including (1) assessment, (2) feedback, (3) information or education, (4) monitoring or tracking, (5) goal setting, (6) advice or tips or strategies or skills training, (7) CBT—behavioral, (8) CBT—cognitive, (9) acceptance and commitment therapy, (10) mindfulness or meditation, (11) relaxation, (12) gratitude, (13) strengths-based, and (14) other (specify).

A question on the A-MARS [] related to evidence base was used to describe the depth and breadth of the evidence for all DMHIs. Each DMHI was summarized based on this question to determine whether the app or electronic tool (e-tool) had been trialed or tested and verified by evidence in published scientific literature. Each app, RB, and WBP was classified into 1 of 6 groups based on their evidence in the literature:

It has not been trialed or tested.The evidence suggests the app or e-tool does not work.App or e-tool has been trialed (eg, acceptability, usability, and satisfaction ratings) and has partially positive outcomes in studies that are not randomized controlled trials (RCTs), or there is little or no contradictory evidence.App or e-tool has been trialed (eg, acceptability, usability, and satisfaction ratings) and has positive outcomes in studies that are not RCTs, and there is no contradictory evidence.App or e-tool has been trialed and outcome tested in 1 to 2 RCTs indicating positive results.App or e-tool has been trialed and outcome tested in >3 high quality RCTs indicating positive results.Step 3: Evaluation of DMHIs

Each DMHI was evaluated based on 2 quality rating scales: the A-MARS and the ARIA. A description of each is provided in the subsequent sections.

Adapted MARS: RBs and WBPs

The A-MARS [] is a rating scale adapted from the MARS [] and was used to review RBs and WBPs. The A-MARS was developed to evaluate health-related e-tools, with a specific expansion of the engagement subscale. The A-MARS is a 29-item scale rated on a scale from 1 (inadequate) to 5 (excellent), with the following subscales: engagement (5 items), functionality (4 items), aesthetic (3 items), information (6 items), subjective quality (4 items) and health-related quality (6 items). The subscale items were summed and averaged for a subscale score, then the engagement, functionality, esthetics, and information subscales were summed and averaged for a mean quality score, and finally, all subscales were summed and averaged for an overall mean total score. The A-MARS total mean score is a reflection of the overall quality of the e-tool, whereas the subscale scores and mean quality score describe the specific strengths and weaknesses of the e-tool.

For all subscales of the A-MARS, intraclass correlation coefficient (ICC) estimates and their 95% CIs were calculated using SPSS statistics (version 29; IBM Corp) based on a mean rating (k=2), absolute-agreement, 2-way mixed-effects model. For RBs, the reliability of raters fell in the excellent range (ie, ICC>0.90), with the exception of the aesthetic domain (ICC=0.73; 95% CI 0.33-0.90) []. For WBPs, the reliability of raters fell in the excellent range (ICC>0.90) for all domains [].

The ARIA: Apps

The ARIA [] served as a measure to evaluate the quality of eligible apps. For this study, the care provider version was used, with 2 sections: part A and part B. Part A was completed before downloading the app and was based on the information on the app store page. Part A was used to assess goal fit, trustworthiness, privacy, and affordability. Next, part B was completed after 2 researchers used the app independently for at least 10 minutes to assess quality related to security, trustworthiness, ease of use, functionality, fit for population, usefulness, and satisfaction []. The original ARIA scale was on a scale from 0 to 4, but for the purpose of this review, and to remain consistent with the A-MARS, the scale was changed so each item in part A and part B were rated on a scale of 1 (strongly disagree) to 5 (strongly agree). Subjective quality of each app was also assessed, and these items included “I would recommend using this app to the user” and “the number of stars that best represents your overall rating for the quality of this app is,” on a scale from 1 (strongly disagree; 1 star, worst app) to 5 (strongly agree; 5 stars, best app I have every used).

After completing part A and B, the scores for each item were added up for a total score out of 30 for part A, and 60 for part B. A higher score in part A indicates that the app fits the purpose of the project, is trustworthy, has adequate privacy, and is affordable []. A higher score in part B indicates better quality of content and usability of the app []. ICC estimates and their 95% CIs were calculated using SPSS statistical package version 29 based on a mean rating (k=2), absolute-agreement, 2-way mixed-effects model. The ICC for part A (ICC=0.86; 95% CI 0.75-0.92) and part B (ICC=0.51; 95% CI 0.07-0.75) indicate good and moderate reliability across raters, respectively [].


ResultsStep 1: Identification of DMHIsLiterature Review Article Identification

The initial review of the literature yielded a total of 1209 articles, with 764 duplicates, resulting in 646 articles. In total 3 researchers (RRA, MAM, and CA) completed initial reviews of titles and abstracts identified during the literature review, with a range of agreement (Cohen k) from moderate (k=0.48) to substantial (k=0.79). The authors included all articles with disagreement in the full-text review to allow a more comprehensive evaluation of the discrepancies. A total of 118 articles met the criteria for full-text review. The agreement for full-text reviews was fair (k=0.20) to substantial (k=0.79). In the end, 44 articles were included for the DMHI screening. illustrates the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) literature review flowchart.

Figure 1. PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) flowchart. PSP: public safety personnel. DMHI Identification

To review DMHIs available to the target populations in Canada, a comprehensive Google search and targeted web search were also conducted. In the end, the literature search yielded 44 digital wellness resources, the Google search yielded a total of 2700 Google records, and the targeted web search yielded 12 websites with 86 digital wellness resources. Each DMHI and resource was reviewed by a minimum of 2 reviewers, and discrepancies were rectified by a third reviewer or group discussion (authors involved in review included RRA, MAM, CA, and LH). Details of the review and screening process for accessible DMHIs are provided in the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) flowchart (). After the initial screening of the literature search, Google search, and targeted web search, 140 apps, RBs, and WBPs were identified for further review. In total, 2 authors (RRA and MAM) conducted a further review to determine if the app or website was accessible and available (ie, available in Canada, free [or free components], and no sign-up required). A total of 69 relevant digital wellness programs were identified and included in this study, including 42 apps (7 apps with free components), 8 WBPs, and 19 web-based RBs.

Figure 2. Environmental scan flowchart. Step 2: Description of DMHIs

The following results are a descriptive summary of all information gathered via the A-MARS and MARS. Key information was also recorded for each included program (eg, population recommended for) and is summarized in subsequent sections.

Characteristics of DMHIsOverview

Most of the programs (41/69, 59%) focused on targeting veteran populations, followed by 35% (24/69) of programs recommended for military members, and 29% (20/69) of programs recommended for PSP. A small portion of programs (2/69, 3%) were recommended for military member and veteran families (). The aim of this project was to assess DMHIs available to military members, PSP, and veteran populations in Canada. Although a majority of DMHIs were developed outside of Canada, with 10% (7/69) DMHIs originating in Canada, the information, resources, tools, and activities provided by the DMHIs appeared to transcend national borders. In addition, it appeared that all DMHIs were developed without targeting a specific sex or gender, or it was unclear whether the intervention was developed for a specific gender.

Table 1. Digital mental health interventions key information.Digital mental health resource nameType of resourceLocation the digital mental health intervention was createdSuggested population7-Minute Chia,b,cAppBelgiumVeteransAboutFacecResource bankUnited StatesVeteransACT CoachdAppUnited StatesVeteransAIMS for Anger ManagementcAppUnited StatesMilitary members and veteransAIMS for Anger ManagementeWeb-based programUnited StatesMilitary members and veteransBeyond MSTb,cAppUnited StatesMilitary members and veteransBreathe2Relaxa,eAppUnited StatesMilitary membersCalmb,eAppUnited StatesPublic safety personnelCBT-Insomnia CoacheAppUnited StatesVeteransChill DrillscAppUnited StatesMilitary members and veteransChris Germer MeditationscResource bankUnited StatesVeteransComfort Talk ProeAppUnited StatesVeteransCouples CoacheAppUnited StatesVeteransCOVID CoacheAppUnited StatesMilitary member, PSP, and veteransCPT CoacheAppUnited StatesVeteransCrewCarecAppUnited StatesPublic safety personnel (fire)Daily Yogab,eAppChinaMilitary membersDrinks:Rationa,fAppUnited KingdomMilitary members and veteransDriven Resilienceb,cAppAustraliaPublic safety personnel and military memberEquiptcAppCanadaPublic safety personnel (police)eQuooa,dAppUnited KingdomVeteransExalted Warrior FoundationcResource bankUnited StatesVeteransFirst Responders FirstcResource bankCanadaPublic safety personnelFOCUS on the Go!a,cAppUnited StatesMilitary member families and veteran familiesFreedom QigongcWeb-based programUnited KingdomVeteransHead to HealthcResource bankAustraliaMilitary membersHeadFITdWeb-based programUnited KingdomMilitary membersInsight Timera,b,dAppUnited StatesPublic safety personnelInsomnia CoachdAppUnited StatesVeteransLighthouse Health and WellnesscAppUnited StatesPublic safety personnelManage Stress: VA National Center for Health Promotion and Disease PreventioncResource bankUnited StatesVeteransMeditation Oasis PodcastscResource bankUnited StatesVeteransMeditation Rxa,eAppUnited StatesVeteransMind ResiliencecResource bankUnited KingdomPublic safety personnelMindarmaa,cAppAustraliaPublic safety personnelMindfulness CoachdAppUnited StatesPublic safety personnel and veteransMindshiftd,gAppCanadaPublic safety personnelMisadventures in Money managementcWeb-based programUnited StatesMilitary membersMOVE! CoachcAppUnited StatesMilitary members and veteransNational Sleep FoundationcResource bankUnited StatesVeteransNHS Every Mind MatterscResource bankUnited KingdomMilitary membersOSI Connecte,gAppCanadaVeteransPain and Opioid SafetycResource bankUnited StatesMilitary membersPain eHealth for Activity, Skills, and EducationfResource bankUnited StatesVeteransPeerConnecteAppUnited States and CanadaPublic safety personnelPE Coach 2eAppUnited StatesMilitary membersProvider ResiliencecWeb-based programUnited StatesPublic safety personnelPTSD CoacheAppUnited StatesVeteransPTSD Coach CanadacAppCanadaMilitary members and veteransPTSD Family CoacheAppUnited StatesMilitary members (and families) and veterans (and families)R2MRa,eAppCanadaMilitary members, Public safety personnel, and veteransResponder StrongcResource bankUnited StatesPublic safety personnelShield of Resilience TrainingcWeb-based programUnited StatesPublic safety personnelSimply Yogab,eAppUnited StatesMilitary membersSTAIR CoacheAppUnited StatesVeteransStand Down: Think Before You Drinka,b,eAppUnited StatesVeteransStay Quit CoacheAppUnited StatesVeteransSubstance Abuse and Mental Health Services Administration Disaster AppcAppUnited StatesPublic safety personnelSwapMyMoodcAppUnited StatesMilitary members and veteransTactical BreathereWeb-based programUnited StatesMilitary membersTao ConnectcWeb-based programUnited StatesPublic safety personnelTen Percent HappiercResource bankUnited StatesPublic safety personnelVA Make the ConnectioncResource bankUnited StatesVeteransVA National Center for PTSDcResource bankUnited StatesVeteransVA Public HealthcResource bankUnited StatesVeteransVetChangefAppUnited StatesVeteransVeterans Yoga ProjectcResource bankUnited StatesVeteransVirtual Hope BoxfAppUnited StatesMilitary membersYoga JournalcResource bankUnited StatesVeterans

aAvailable on Apple App Store only.

bApp with free component available, but add-ons that cost money

cApp or electronic tool (e-tool) has not been trialed or tested.

dApp or e-tool has been trialed (eg, acceptability, usability, and satisfaction ratings) and has positive outcomes in studies that are not randomized controlled trials (RCTs), and there is no contradictory evidence.

eApp or e-tool has been trialed (eg, acceptability, usability, and satisfaction ratings) and has partially positive outcomes in studies that are not RCTs, or there is little or no contradictory evidence.

fApp or e-tool has been trialed and outcome tested in 1 to 2 RCTs indicating positive results.

gAvailable on Google Play only.

A summary description of the 8 WBPs, 19 web-based RBs, and 42 apps (7 apps with free components) can be found in the subsequent section.

Description of WBPs

Of the 8 WBPs that met the criteria, their purpose varied (the purpose and theoretical orientation for each WBP is provided in ). Notably, most WBP had multiple areas of focus for both the purpose and theoretical orientation. Therefore, the following totals and percentages represent this overlap and the general representation of each domain across all WBPs. In total, 75% (6/8) of the WBPs focused on increasing happiness and well-being. Next, 50% (4/8) focused on mindfulness, meditation, or relaxation, 38% (3/8) aimed to reduce anxiety and stress, 38% (3/8) focused on reducing negative emotions, and 25% (2/8) aimed to facilitate behavioral change. Finally, a few of the WBPs aimed to support anger management (1/8, 12%), financial management (1/8, 12%), goal setting (1/8, 12%), physical health (1/8, 12%), relationships (1/8, 12%), and resilience (1/8, 12%).

In terms of theoretical background or strategies used, 66% (5/8) of the WBPs focused on advice, tips, strategies, or skills training, 50% (4/8) on information or education, 50% (4/8) on mindfulness or meditation, 38% (3/8) on CBT (behavioral) techniques, 38% (3/8) on CBT (cognitive) techniques, and 38% (3/8) on relaxation strategies. Other theoretical background or strategies highlighted by WBPs included goal setting (2/8, 25%), gratitude modules (2/8, 25%), monitoring or tracking (2/8, 25%), or strengths-based techniques (1/8, 12%). The A-MARS evidence base review demonstrated a lack of evidence for WBPs for military members, PSP, and veterans, with 75% (6/8) of them not being trialed or tested, and only 25% (2/8; AIMS for Anger Management and HeadFIT) of them having been trialed by studies that are not RCTs, with partial positive outcomes, or little contradictory evidence.

Description of RBs

Similar to WBPs, each RB had multiple areas of focus for both the purpose and theoretical orientation. The following totals and percentages represent this overlap and the representation of domains across RBs. Of the 19 RBs included in the study, 42% (8/19) aimed to increase happiness or well-being; 42% (8/19) to facilitate mindfulness, meditation, or relaxation; 37% (7/19) to reduce negative emotions; and 37% (7/19) to support physical health (the purpose and theoretical orientation for each RB is provided in ). Less commonly, RBs aimed to support anxiety or stress (3/19, 16%), behavior change (2/19, 10%), relationships (2/19, 10%), alcohol or substance use (1/19, 5%), resilience (1/19, 5%), or sleep (1/19, 5%).

In terms of theoretical background or strategies, 58% of RBs (11/19) used advice or tips or strategies or skills training, 58% (11/19) used information or education, and 42% (8/19) used mindfulness or meditation techniques. The remaining and less common theoretical background or strategies included relaxation techniques (5/19, 26%), monitoring or tracking (4/19, 21%), goal setting (3/19, 16%), assessment (2/19, 10%), gratitude (2/19, 10%), CBT (behavioral) skills (1/19, 5%), or CBT (cognitive) skills (1/19, 5%). The A-MARS review of the evidence base for the RBs revealed that 18 (95%) have not been trialed or tested. One RB (Pain eHealth for Activity, Skills, and Education) has been trialed and outcome tested in 1 to 2 RCTs and reported positive results, but as this program requires access to be granted, our review was based on the “resources” tab of their website and not the program itself.

Apps

Each app also had multiple areas of focus for both the purpose and theoretical orientation. The following section represents this overlap, and the domains emphasized across all apps. Of the 42 reviewed apps, 42% (18/42) focused on increasing happiness and well-being (the purpose and theoretical orientation for each app is provided in ). In addition, 36% (15/42) aimed to support mindfulness, meditation, or relaxation, 31% (13/42) focused on reducing negative emotions, 21% (9/42) aimed to support behavior change, 21% (9/42) focused on reducing anxiety or stress, 17% (7/42) targeted relationship support, and 17% (7/42) aimed to improve physical health. Fewer programs targeted alcohol or substance use (4/42, 9%), PTSD (5/42, 12%), anger (4/42, 9%), sleep (2/42, 5%), depression (4/42, 9%), and goal setting (1/42, 2%).

In terms of the 42 apps’ theoretical background or strategies used, 62% (26/42) used advice, tips, strategies, or skills training, 60% (25/42) used information or education, 43% (18/42) used monitoring or tracking, 26% (11/42) used relaxation strategies, 24% (10/42) used mindfulness or meditation, and 24% (10/42) used goal setting. Less common theoretical background or strategies used included the following: acceptance and commitment therapy (1/42, 2%), assessment (6/42, 1%), CBT (cognitive) skills (7/42, 2%), CBT (behavioral) skills (7/42, 2%), cognitive processing therapy (CPT; 1/42, 2%), feedback (3/42, 7%), gratitude (1/42, 2%), prolonged exposure (PE; 1/42, 2%), resilience (1/42, 2%), skills training (1/42, 2%), and family resilience training (1/42, 2%). On the basis of the A-MARS evidence base review, the efficacy and effectiveness of apps are still in its infancy. In total, 33% (14/42) apps have not been trialed or tested. A total of 45% (19/42) of apps have been trialed by studies that are not RCTs with partially positive outcomes, or little or no contradictory evidence. Around 14% (6/42) of apps have been trialed by studies that are not RCTs, with positive outcomes and no contradictory evidence. Finally, 7% (3/42) of apps have been trialed and outcome tested in 1 to 2 RCTs with positive results reported.

Step 3: Evaluation of DMHIsStep 3: Procedures for Quality Review

Each RB and WBP was then evaluated via the A-MARS, and each app via the ARIA. A summary of key themes for each survey is described in the subsequent sections.

A-MARS: Quality Review of WBPs and RBsOverview

All mean totals reported (ie, subscale mean, quality mean, and total mean scores) are based on the average ratings provided by 2 researchers (RRA and MAM) with the highest possible mean score being 5.0 (the mean scores for all domains for each e-tool are provided in ).

A-MARS Engagement

A higher average rating on the engagement subscale indicates greater levels of engagement, interest, customization, interactivity or interoperability, and target group fit. The average engagement mean rating was 2.93 (SD 0.52), ranging from 2.10 to 4.47. In total, 4 e-tools received an average score for engagement 1 SD above the mean—2 RBs (VA National Center for PTSD and VA Public Health) and 2 WBPs (AIMS for Anger Management and Misadventures in Money Management).

A-MARS Functionality

A higher score on the functionality subscale indicates high performance, ease of use, navigation, and design. This subscale received the highest overall ratings across all subscales with an average score 4.03 (SD 0.52), ranging from 3.00 to 4.88. The highest scoring e-tools (1 SD above the mean) for functionality were 3 WBPs (AIMS for Anger Management, Shield of Resilience Training, and Tactical Breather).

A-MARS Aesthetic

The aesthetic subscale represents the layout, graphics, and visual appeal of the e-tool, with a higher mean score representing a higher aesthetic rating. The average aesthetic mean rating was 3.62 (SD 0.40), ranging from 3.00 to 4.33. For aesthetics, 3 e-tools received an average score 1 SD above the mean—1 RB (About Face), and 2 WBPs (AIMS for Anger Management and HeadFIT).

A-MARS Information

The information subscale evaluates whether the e-tool contains high quality information (eg, text, feedback, measures, and references) from a credible source. A higher score for the information subscale indicates greater quality of information, greater quantity of information, precise goals, clear visual information, high credibility of sources, and strong evidence base. The average information subscale score was 3.54 (SD 0.73) and ranged from 1.67 to 4.80. The highest scoring e-tools (1 SD above the mean) for information were 3 RBs (Manage Stress: VA National Center for Health Promotion and Disease Prevention, National Sleep Foundation, and VA National Center for PTSD).

A-MARS Quality

The A-MARS quality subscale consists of the average rating across the engagement, functionality, aesthetic, and information subscales. Therefore, a higher score indicates higher overall quality without raters’ subjective quality and health-related information ratings. Average quality scores ranged from 2.51 to 4.19, with an average rating of 3.53 (SD 0.44). In terms of e-tool quality, 3 e-tools received an average rating 1 SD above the mean, 2 were WBPs (AIMS for Anger Management; Misadventures in Money Management), and one was an RB (Manage Stress: VA National Center for Health Promotion and Disease Prevention).

A-MARS Subjective Quality

Subjective quality subscale score was determined by assessing whether the researchers would recommend the tool, how many times they thought they would use the tool, whether they would pay for the tool, and their overall rating of the tool. A higher score represents a higher subjective quality rating. This subscale received the overall lowest ratings, with an average of 2.53 (SD 0.60), ranging from 1.75 to 4.25. There were 2 WBPs that scored 1 SD above the mean for the subjective quality domain (AIMS for Anger Management and Misadventures in Money Management).

A-MARS Health-Related Quality

Finally, the health-related quality subscale was assessed by rating the e-tools on subject matter related to whether there were additional resources provided, other strategies recommended for the user, multiple solutions offered for the presenting issue, multiple symptoms addressed, opportunities for real time tracking, and obvious access to health-related help. A higher score indicates greater health-related quality. This subscale had an average rating of 3.24 (SD 0.98) and ranged from 1.58 to 4.67. Within this domain, 1 WBP (AIMS for Anger Management) and 4 RBs (Manage Stress: VA National Center for Health Promotion and Disease Prevention, NHS Every Mind Matters, VA Make the Connection, and VA National Center for PTSD) received an average score 1 SD above the mean.

A-MARS Total

The A-MARS total mean score is a reflection of the overall quality of the RB and WBP (ie, e-tool), with an average score across all e-tools of 3.32 (SD 0.49), ranging from 2.38 to 4.11. There were 5 e-tools that scored 1 SD above the mean, 2 WBPs (AIMS for Anger Management and Misadventures in Money Management), and 3 RBs (Manage Stress: VA National Center for Health Promotion and Disease Prevention, VA Make the Connection, and VA National Center for PTSD).

ARIA: Quality Review of AppsARIA Part A

Part A was completed before downloading the app and assessed based on the app store page to evaluate goal fit, trustworthiness, privacy, and affordability. The average rating between the 2 researchers was 24.39 (SD 1.85) and ranged from a total score of 21 to 29 (the mean scores for each section of the ARIA for each app are provided ). In total, 7 apps received an average score 1 SD above the mean (Couples Coach, CPT Coach, Meditation Rx, OSI Connect, PeerConnect, PE Coach 2, and SwapMyMood).

In terms of individual item analysis, the researchers felt that the app fits the user’s (ie, military member, PSP, and veteran) purpose, with the average rating of 3.9 (SD 0.34), ranging from 3 (neutral) to 5 (strongly agree). The largest range was 2.0 (disagree) to 5.0 (strongly agree) on an item assessing whether the user can trust that relevant experts in the field developed the app, with an average rating of 3.6. Most apps on the app store page did not include a statement about the risks associated with using the app, with an average rating of 2.5 (SD 0.75), a range of 2 to 4.50, and 27 (64%) receiving a score of 2 (disagree). In terms of declaring a conflict of interest, only 1 app (Mindarma) provided a conflict of interest statement. Most apps (36/42, 86%) had a privacy policy that explained what information is collected by the app, who will have access to this information, and how the information will be used.

ARIA Part B

Part B was completed after using each app for a minimum of 10 minutes, using all links, and checking all sounds, videos, and tools associated with the app. A higher score on part B indicates a higher quality app related to trustworthiness, security, ease of use, functionality, usefulness, and satisfaction. Overall, the average rating was 43.38 (SD 3.92) and ranged from 36 to 50. In total, 6 apps scored 1 SD above the mean (Couples Coach, PTSD Coach, PTSD Family Coach, R2MR, VetChange, and Virtual Hope Box).

ARIA Subjective Quality

The subjective quality of each app was assessed via 2 items. First, 2 researchers rated whether they would recommend the app, with an average rating of 3.73 (SD 0.52), ranging from 2.5 to 5. There were 5 apps that received an average score 1 SD above the mean (AIMS for Anger Management, FOCUS on the Go!, Insomnia Coach, PTSD Family Coach, and R2MR).

The researchers also rated the number of stars that they felt represented the overall quality of the app. The average rating for this item was 3.08 (SD 0.69) and ranged from 1.5 to 4.5. There were 8 apps that scored 1 SD above the mean (AIMS for Anger Management, CBT-Insomnia Coach, Couples Coach, COVID Coach, FOCUS on the Go!, Mindfulness Coach, R2MR, and Virtual Hope Box).


DiscussionPrincipal Findings

This environmental scan was conducted to review, describe, and qualitatively evaluate DMHIs recommended for military member, PSP, and veteran populations. This information is vital as high quality, accessible care for military members, PSP, and veterans is sorely needed []. This environmental scan reviewed 42 mobile apps, 19 RBs, and 8 WBPs, totaling to 69 DMHIs.

According to our review, 55% (38/69) of the apps, RBs, and WBPs have not been trialed or tested, while 30% (21/69) of the apps and WBPs have been trialed by studies that are not RCTs (eg, acceptability, usability, and satisfaction ratings) with partially positive outcomes or little to no contradictory evidence. In total, 10% (7/69) of the apps and WBPs have been trialed by studies that are not RCTs (eg, acceptability, usability, and satisfaction ratings) and have positive outcomes with no contradictory evidence. Finally, 6% (4/69), 3 apps (Drinks:Ration, Virtual Hope Box, and VetChange), and 1 RB (Pain eHealth for Activity, Skills, and Education), have been trialed and outcome tested in 1 to 2 RCTs and recorded positive results. Although Pain eHealth for Activity, Skills, and Education is a WBP that has been trialed and tested, but as this program requires access to be granted to the user, our review was based on the “resources” tab of their website, and not the program itself.

DMHI SummarySummary Based on Aim, Strategy, Quality, and Evidence

Across apps, RBs, and WBPs, the most common aim was to increase happiness and well-being, and the most common strategies used were advice, tips, strategies, and skills training. In terms of the highest rated DMHIs, AIMS for Anger Management received the highest quality mean score and the highest total mean score (A-MARS), and PTSD Family Coach was rated the highest for overall quality (ARIA part B). SwapMyMood received the highest rating for overall fit, trustworthiness, privacy, and affordability (ARIA part A). In total, 2 e-tools received the highest score on 2 A-MARS subscales: Manage Stress: VA National Center for Health Promotion and Disease Prevention (information and health-related quality) and Misadventures in Money Management (engagement and subjective quality). No app, RB, or WBP has been trialed and outcome tested in more than 3 high quality RCTs with positive results.

Summary Based on PopulationSummary Section Organization

The following section will be used to discuss the quality and usability of the highly rated DMHIs (ie, DMHIs that received a rating 1 SD above the mean) on the A-MARS [] and the ARIA [] and organized by the 3 populations of interest. Each of these highly rated DMHIs will be organized and synthesized based on the A-MARS levels of evidence [], and the Canadian Psychological Association Task Force’s [] recommendations for evidence-based practice (EBP) will be used as a framework to interpret these results.

Military Members

In total, 2 apps received a high rating on ARIA subscales with promising initial results, including PTSD Coach, which has been trialed for military member or veteran populations in pilot RCT and non-RCT satisfaction and useability studies, and Virtual Hope Box, which has been evaluated in pr

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